top of page
Professional Objective

To continue to build my 3D Animation career towards more advanced roles and opportunities by applying my years of professional experience, development, and drive to never stop learning about the industry

Skills

Software: Maya, Faceware, Dynamixyz, Unreal Engine, Autodesk Flow/Shotgrid, Hansoft

 

General: Organized, Detail-oriented, Creative mindset, Patient worker, Fast/willing learner

Professional Experience

Animator at CounterPunch Studios – A Virtuos Studio (Los Angeles, CA/Remote)          April 2021 - Present

  • Actively contributed to the development of seven published AAA titles in four years

  • Retarget and polish facial motion capture data using Faceware and Dynamixyz programs

  • Polish body and facial motion capture data for in-game cinematics, gameplay idles

  • Utilize advanced constraints in Maya often for body and prop animation

  • Participate in client feedback reviews

  • Assisted Lead Animator by conducting first pass of internal shot reviews

  • Aid and collaborate with other animators to solve technical issues

Published Projects:

- NBA2K22

- Horizon Forbidden West

- Life Rendered (Tribeca Film Festival short film submission)

- Gotham Knights

- Marvel's Midnight Suns

- Hogwarts Legacy

- Mortal Kombat 1

- Dragon Age: The Veilguard

Animator at Technicolor (Montreal, Canada)                                                                      Sept 2019 - May 2020

  • Animator at MPC Film (March 2020 - May 2020)

             - Worked on an unreleased internal studio project

  • Animation Trainee at Technicolor Academy (Jan 2020 - Feb 2020)

             - Participated in an eight-week animation program focused on studio work, team collaboration,                     and VFX deliverables

             - Completed five projects showcasing lip-sync, body mechanics, quadruped run cycles, and                             quadruped run cycles in combination with additional animation on a motion path, blended                             smoothly with live action background plates

  • Roto-Anim Artist at Mill Film (Sept 2019 - Dec 2019)

             - Conducted roto-animation work for “Cats”, 2019 film

             - Used 3DEqualizer for facial and body tracking

             - Acquired hands-on experience within the VFX industry pipeline and daily submittals

Education

Certificate in Character Animation                                                                                                       2016 - 2018

Animation Mentor – Online, based in Emeryville, CA

Mentors: Anthony Wong, Mark Donald, Dave Vallone, Dan Segarra, Derek Esparza, Sean Sexton, Shawn Kelly, Reid Johnson

 

Bachelor of Science: Computer Animation and Game Development                                               2012 - 2016

California State University, Chico - Chico, CA

bottom of page